#### 1 ####
a

#### 2 ####
show

#### 3 ####
open

#### 4 ####
stay

#### 5 ####
{fast:FF}where?{enter}
    not jump
    sho
    iwa
    zombi
    ninboku
    mahanon
    last

#### 6 ####
    {fast:FF}blg
    yav
    radi-chr
    out
    radi-2
    ret

#### 7 ####
    {fast:FF}yav
    sky
    sef
    ret

#### 8 ####
    {fast:FF}ranch10
    ranch2
    ranch3
    camp
    core1
    core2
    core3
    core4
    core5
    ranch11
    ret

#### 9 ####
    {fast:FF}zombi
    cockpit
    engine
    trailer1
    trailer2
    trailer3
    ret

#### 10 ####
    {fast:FF}iwa-4
    iwa-1
    iwa-2
    iwa-3
    iwa-kai
    iwa-31
    ret
4231

#### 11 ####
    {fast:FF}sho-1
    sho-21
    sho-22
    sho-23
    sho-24
    sho-3
    sho-4
    baru
    sho-11
    baru
    sho-0
    ret

#### 12 ####
{fast:FF}WorldMapJumpTest
      set ScenarioFlag
      set JumpNumber
      set EventNumber
      Jump?
      Exit
  S-Flag   = {number(s):03}
  MapNum   = {number(s):02}
  JumpNum  = {number(s):00}
  EventNum = {number(s):01}

#### 13 ####
{fast:FF}set scenario flag
      plus
      minus
      10 plus
      10 minus
      50 plus
      50 minus
      end
  sflag   = {number(s):03}

#### 14 ####
{fast:FF}SET JumpNumber
      plus
      minus
      10 plus
      10 minus
      end
  JumpNum  = {number(s):00}

#### 15 ####
{fast:FF}SET EventNumber
      plus
      minus
      10 plus
      10 minus
      default
      end
  EventNum = {number(s):01}
  default  = {number(s):03}

#### 16 ####
{fast:FF}      mapjump
      flying CAMERA
      global FLAG clear
      MENU
      ucon + endcamera
      setVsync
      battle ENCOUNT off
      PRINT
      c-and-f.src  off
      DEMOFLAG on
      EXIT    [11/01]

#### 17 ####
-ɤǤޤǤ  

#### 18 ####
ꥢ

#### 19 ####
{fast:FF}      
    1/20
    1/15
    exit

#### 20 ####
{fast:FF}    0    wakeup
    01   wakeup
    012  wakeup
    0123 wakeup
    0    sleep
    01   sleep
    012  sleep
    0123 sleep
    exit

#### 21 ####
{fast:FF}ɤǤ⤸㤡
        Υޥå
         
        099
        100199
        200299
        300399
        400499
        500599
        600699
        700799
        ret

#### 22 ####
{fast:FF}testmap
    Ȥ
    Ȥ
      
      
    
    
    
    ߤ
    Ȥ
    ޤĤϤ
    ret

#### 23 ####
{fast:FF}           
          {number(s):00}00{number(s):00}09
          {number(s):00}10{number(s):00}19
          {number(s):00}20{number(s):00}29
          {number(s):00}30{number(s):00}39
          {number(s):00}40{number(s):00}49
          {number(s):00}50{number(s):00}59
          {number(s):00}60{number(s):00}69
          {number(s):00}70{number(s):00}79
          {number(s):00}80{number(s):00}89
          {number(s):00}90{number(s):00}99

#### 24 ####
{fast:FF}           
          {number(s):00}{number(s):01}0
          {number(s):00}{number(s):01}1
          {number(s):00}{number(s):01}2
          {number(s):00}{number(s):01}3
          {number(s):00}{number(s):01}4
          {number(s):00}{number(s):01}5
          {number(s):00}{number(s):01}6
          {number(s):00}{number(s):01}7
          {number(s):00}{number(s):01}8
          {number(s):00}{number(s):01}9

#### 25 ####
{fast:FF}ޥåץʥ-{number(s):02}ͣ
          
          ޤä
          äѤ褦

#### 26 ####
{fast:FF}ޥåץѥ-  (0)
map={0C:01},{0C:02} 
para={0C:00}
      פ
      plus
      minus
      ޥåץ
      

#### 27 ####
{fast:FF}˥--
      -ޥ˥-
          
      å
           
      load game
      ret

#### 28 ####
{fast:FF} 
      ե    ե
      ꥣ    {name:01:ꥣ}
          {name:02:}
      Х    {name:03:Х}
      ӥ-    {name:04:ӥ`}
      ꥳ      {name:05:ꥳ}
        {name:06:}
        
      ret

#### 29 ####
{fast:FF}åץƥ  now = {number(s):00}
        
    Ҥ
    饷åפ     
    åפ 
    ͤäȤ
    ̤

#### 30 ####
{fast:FF} ֤-[Ver.2.8]

#### 31 ####
      {fast:FF}  angle = {0C:00} , dip = {0C:01}
      ʤˤ⤷ʤ
         
         
      äƤߤ
      - 
      /- 
      Look-AT˥- 
      END

#### 32 ####
{fast:FF}    eyespeed {0C:02} , atspeed {0C:03}
      eye +1
          -1
          +5
          -5
          x2
          /2
      at  +1
          -1
          +5
          -5
          x2
          /2
       play

#### 33 ####
{fast:FF}Υ-
     ʤ
     
    ҤȤĤ ʤ

#### 34 ####
    {fast:FF}äѤ
    start AT  pos
          EYE pos
          parameter
    end   AT  pos
          EYE pos
          parameter
    runcamera speed & roll

#### 35 ####
{fast:FF}    - ޤ
        -
        END
         
      -뤹
      -뤷ʤ
      2  
      12  
      ̤
now speed = {0C:00} , angle = {0C:01}

#### 36 ####
{fast:FF}      wakeup
      sleep
      +16len
      -16len
      +64len
      -64len
      +256len
      -256len
now length {0C:00}

#### 37 ####
{fast:FF}       END
      餽ΤޤEND

#### 38 ####
{fast:FF}START eye POSITION
 eye X = {0C:00}
     Z = {0C:01}
     Y = {0C:02}

#### 39 ####
{fast:FF}START at POSITION
  at X = {0C:00}
     Z = {0C:01}
     Y = {0C:02}

#### 40 ####
{fast:FF}START PARAMETER
    angle = {0C:00}
    dip   = {0C:01}
    len   = {0C:02}

#### 41 ####
{fast:FF}END eye POSITION
 eye X = {0C:00}
     Z = {0C:01}
     Y = {0C:02}

#### 42 ####
{fast:FF}END at POSITION
  at X = {0C:00}
     Z = {0C:01}
     Y = {0C:02}

#### 43 ####
{fast:FF}END PARAMETER
    angle = {0C:00}
    dip   = {0C:01}
    len   = {0C:02}

#### 44 ####
{fast:FF}RUN CAMERA SPEED
    eye  = {0C:02} ,at = {0C:03}
    roll = {0C:00}

